I ran around, kicked the tires on Sonic’s various movement abilities, which were pretty much in line from what I remember of previous 3D Sonic games-though I’m hardly an expert. Regardless, I was told I need to find Chaos Emeralds “to tear down the walls between dimensions,” and then I was off and running in an area that I assume serves as the game’s tutorial. Sonic awoke in a grassy area in the rain, called out for Tails and Amy, and was met with a response from a disembodied voice that loosely established the premise, which I think is that Sonic somehow broke out of video games? Like a reverse Tron? The demo appeared to take place quite early in the game, if not immediately after the opening cutscene. Well, I played a 30 minute demo of Sonic Frontiers as part of Summer Game Fest Play Days, and I can’t say that it delivered on what I was hoping for. I thought it would be chill to just run around grabbing rings, solving puzzles, and fighting the occasional enemy, even if the world looked a little sparse and generic. It’s not that I thought the most common critiques were wrong, per se, but I really believed there was potential in the idea for a more open-ended, freeform Sonic game. When Sega released the first gameplay footage of Sonic Frontiers earlier this month, I was more positive on it than most.
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